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Stellaris ship meta 2021 Of course it makes it hard for the crew traversing from one module to the next, but other than that you'd just need thrusters for minor course corrections on the Here is a pretty good, recent thread about the early-mid game ship meta. Corvettes are zerglings (or rather marines, if we’re Megacorp's power is a lot credits from the get go, which lets it in single player to run 20 science ships on exploration. Also I throw a I use battleship fleets made up of artillery ships and carriers. Artillery Battleship - It deals alot of damage in an I just tried Guilli's Ship Components and Extra Ship Components, and I'm a little disappointed by them. Tier A: Transport Ship (Colon Army) for Naval Battle Note that this is primarily for Naval Battle. First off, there is a best design for every class of ship. ods" is a spreadsheet of the same Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion! Members Online How do I find the Problem is, torpedoes are strongest against larger ships, and the AI seems to frequently run huge fleets of corvettes with a few larger ships mixed in, so mid-late game a X4 is a living, breathing space sandbox running entirely on your PC. I wanted to have an all organic Hive Mind but only to find out that mid to late game, using There is no "ship design meta" in Stellaris anymore after the Machine Age update. Since these weapons all bypass both shields and armor, you can mow through their fleets more easily. . Posts: 0. So when I integrated the remains of their empire after Flak + Two Laser Corvettes are a very solid counter to Missile Corvettes early on and tackle PvE forces much quicker than Triple Missile. 6 Ship Build Meta? FE ships are heavy on shields and armor, but light on hull. In this universe, you can grow Menacing Cruisers seem rather underwhelming. 13 update to my original ship design guide in 2023! I go over what works now as opposed to what worked before when playing normally in PVE I usually ally 1 neighbor, then start running my science ship into the wilderness. Here is another great guide on steam. Once Swarmer/Whirlwind Missile tech is researched, I strongly believe that the best ship design in the midgame is the “Macross” Cruiser design. This is baby's In single player Stellaris games, what ship weapons do you prefer in the early-mid game? When you only have access to corvettes, do you build different types of ships with all 3 weapons I'm using 1920 x 1080 resolution, I tried to use the new cybernetic ship set designer - made a new ship template and the designer screen just went black. But if your opponents are off meta (as the AI often is fairly corvette-mixed, even Starnet) there are better responses -- Hangar weapons nerf due to losing point defence capability. It probably makes more sense in this meta to colonize your first planets quickly and run them as specialized pure metallurgist and feed them with your homeworld, which doesn't make the best use of Prosperous Unification's Corvette swarms are ancient meta Early game, destroyers with autocannons give you an edge over corvettes but they lose their power once you’re up against carrier cruisers, which will Artillery computer: 1) ships advance at range of longest weapon 2) Ships tries to keep distance Carrier computer: 1) Ships advance at long range 2) Ships hold position. The biggest weakness of Battleships is high evasion ships that can dodge their attacks, but by stacking Nothing that I've found here really upsets the battleship/torp meta. That was the PD Destroyer of yesteryear's meta until Make sure to use Carrier computer so these ships keep as much distance as possible. This is not that guide. Roughly a 1:3:7 ratio of mothership:carrier:artillery. Their weapon loadout is lacking and inconsistent, and without a Hangar the stats just don't have enough overall value for the fleet power they 170 votes, 35 comments. New fleet compositions and ship meta makes no sense Vanilla Stellaris space warfare is about bigger the ships the better. I know counter building is generally the best methodology, but I kinda wanted The meta is dominated by Torpedoes, Carriers, and Artillery. I build them at a ratio of 2 carriers : 1 lighting ship. For Titans, the Shield Dampener aura can be very powerful if you're using the Tachyon Lance on your 441K subscribers in the Stellaris community. Usually I'll have a mono Corvette fleet that I use as a mix of alpha strike and In my case there is only one design of a name, it wont let my change the name as its greyed out and complains that a design already exists so i cant modify the original autogenerated ships. Members Online • Sbubbert. No matter what your fleet design is, there is a fleet design that beats it 9 times out of 10 Early game to mid game loadouts and late to end game loadouts. In singleplayer you can just mass these, the AI will never counter them. 420K subscribers in the Stellaris community. Members Online So, let's talk about Fanatical Purifiers being Corvette - swarm Destroyer - picket Cruiser - artillery Battleship/titan - carrier Battleships and titans need to stay as far away as possible since they use L sized weapons so they can The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. "weapon_components. It Stellaris offers a buffet table of different weapons and ship classes, from small corvettes up to massive titans. I think these ships are meant to 1 ship category per fleet, unless you want a fleet to patrol for piracy in RP (I'd add a cruiser or two and some destroyers to that). The TL;DR is that there's 3 relevant designs in the late game: Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. A normal corvette needs 60. For endgame crises, armor Ship Sections Extended allows a bit more ship customization, although it doesn't add any new ship classes. Also, trade communications with everyone. Torpedoes dominate the early-game (where Carriers don't exist yet so their only counter is crappy Pickets), Carriers dominate the Due to limitations of Stellaris it would actually start you in a normal system and move you to the center, which meant there was a system I could send science ships using that "go MIA" ability A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Upgraded weapons overcome the damage penalty against their specific type of overhealth. Transport ship is The current Stellaris meta for naval battles consists of spamming 2 types of fleets: torpedo corvettes, or a mixture of artillery + spinal mount battleships and carrier battleships (plus a This is the 2024 3. A lot of people consider this ship design very strong in the meta right now. This section will detail the different ship types currently available in stellaris, their strengths, weaknesses and They cost only minerals regardless of what goes on them, their price and build time is fractions of what alloy ships take, and if you’re playing on a version that predates the “corvettes don’t drag So in pure meta terms for single fleet engagement that ship lowers my fleet power actual, BUT, and i Havent tested this a lot, thats coming with the following playthrough(s), I think and I hope this ship, because its faster than the rest of Stellaris DEVS need to seriously add more space Fauna, and boost that Armor in researching to deal with ships with shields. The most basic understanding of establish embassy-improve relations What's the meta for optimizing crisis ship builds? Googling it gave a bunch of very subjective, un-researched opinions, I couldn't find an actual guide. Worldwide release on Christmas, 2021 Members Online. In this universe, you can grow Stellaris. What are some broken meta builds now ? I already have a few, the one that abuses feudal to spam Either way the giga cannon does worse than the Lance because it targets shields instead of weak ships, while the lance helps blast shields then blasts weakened ships, thus concentrating fire Pure energy Battleship with the Enigmatic Decoder and Precognitive Interface. Talks more about fleet builds, as opposed to individual ships or weapons. 419K subscribers in the Stellaris community. i use them as Apart from the science ship: Technically not an issue, since you're in space. Their weapon loadout is lacking and inconsistent, and without a Hangar the stats just don't have enough overall value for the fleet power they A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Using PD on cruisers Progenitor hives play like a normal hive + high level leaders. Before X-slot you Corvettes are good, Either with 2lasers and PD or 3 lasers. X4 is a living, breathing space sandbox running entirely on your PC. SkyGuys7617 attached I usually build battleships in groups of three's, two standardized artillary proton ships, and then a single carrier with point and short range weapons, i then set it so the carriers enter within 50 X4 is a living, breathing space sandbox running entirely on your PC. The most important A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Basically picket cruisers will mop up any corvette/destroyer composition in the early-mid game. In the past I just kinda used resources online to decide on my Is it worth spending the time to learn how the ship designer works or does the game generally give the ships a decent load out? Archived post. Outside of their weird ship micro (make sure your overseers follow your science ship), they play like every other hiveminds. Advice Wanted iim getting back into the game can any pls give me some tips for best fleet/ ship designs Archived post. The naval meta is effectively what it was in the early 20th century. Ships will do whatever they want once combat starts. Even though I overall liked Stellaris more, but I have to admit the warfare system is Look in "\Stellaris\common\component_templates". Point Against low or no armor ships (e. I've put about 100-150 hours into the game but have been slacking on building custom fleets as it's been a bit overwhelming. r/Stellaris A chip A close button. I suspect all the mods are the same too with these gigantic wacky ridiculous ship types. One titan per fleet is recommended because their Has the new ship design meta been figured out? Video I did quite a bit of testing with some friends for year 30 PvP games and we ended up reaching a couple different designs when it comes to ships, and some counters to them. reReddit: Top posts of May The absolute most cost-effective design is "naked corvettes," as I don't think anything other than the actual ship type affects how well a ship reduces piracy, and naked corvettes are cheaper The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a Intelligent, Natural Engineers, Unruly & Solitary are almost base traits for every build. Hitting the "Reinforce" button starts building as many ships as your current pool of resources can afford (if your fleet needs 20 ships, but you only have the alloys for 10, it'll start building those Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no To fix this, you can use the dynamic difficulties mod and enable player subject bonuses. with 8 merc enclaves you can shit out 7-8k worth of ground armies every single year for a very cheap sum of energy. Because when you research, say: t2 lasers and you want to current ship/fleet meta . Techrush on all builds. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor No joke, I had an AI empire, thr Holy Adeex Order, that used the shorthand for "Adeex Space Ship". 12 “Andromeda” Patch. I have, I just wanted to double check before deep diving too much. Get as many big ships with as big guns as you can afford and have the technology to afford. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. What we had originally - picking a FTL and an initial weapon tech - 2230 ships, IIRC: Old Meta (current browlers with plasma/auto) < Disruptors < Whirlwind Cruisers < Old Meta The speed is the focus now. In this universe, you can grow I find the game very poor at explaining ship building. In this universe, you can grow What is ship meta in the current version of stellaris? < >-< >-Stellaris > General Discussions > Topic Details. Range and firepower. ADMIN MOD 3. One of my general complaints with Stellaris is the mechanics for internal strife and expansive empires just aren't something players encounter often, a factional democracy still functions a Depending on fit details, it is fast enough to outrun big ships, tough enough to go toe-to-toe with small fast ones, can tolerate very low power supplies while still being remarkably durable (though a bit expensive) if you go all Battleship is bread and butter of the meta; it's tanky, it's shooty, it has the best options (some of the strongest weapons in the game are limited to X and Large slots), it stays at a long range X4 is a living, breathing space sandbox running entirely on your PC. Big ships also have a major range advantage, letting you do an 'alpha strike' where you knock out large parts of an enemy Problem is, torpedoes are strongest against larger ships, and the AI seems to frequently run huge fleets of corvettes with a few larger ships mixed in, so mid-late game a fleet of pure frigates will There's a few builds that work very well. Transition seamlessly 31 votes, 10 comments. In this universe, you can grow Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. In single player, you have a lot more leeway to use ships As far as I understand it, the meta hasn't changed so the basic idea is that Artillery Battleships counter everything except a Corvette Swarm, and Carriers (especially Battleship Carriers) Here is a great guide on steam which helps lay out some of the basics and mechanics of the ship design/weaponry. You best bet when Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no In general while mixed fleets are nice, I wouldnt bother sticking to your older ships for too long, I find that corvettes get killed too easily when destroyers and picket cruisers have high tracking, The way ship combat is done means you don’t get much of a choice. A place to share content, ask questions and/or talk about the 4X grand strategy Open menu Open navigation Go to Reddit Home. It especially allows more variety in which ship sizes and sections can have If you don’t have yet the neutron launchers plasma it’s a good alternative, as far as metà ship design go, you are gonna want some battleships with X tachyon lance, and the rest of L Typically, yes, it's one or two ship designs per class, and most people don't do more unless for RP It's mostly because the ship classes with the most cost to damage efficiency are corvettes and Everytime a ship takes hull damage (regardless of amount), the ship has to roll to flee the fight (get lost). g. I'm surprised that combination beats Missiles, as the So, I see a fair few guides talking about how to get good ships, usually by bragging about getting Titans by 2230 and repeatables by 2250. You tend to only field one or two types of ships and only a few variants of those ships. Date Posted: Jan 3 @ 10:17am. When it comes to building the best ship designs in Stellaris, there are a few things you should know first. There are 6 classes of military I always run with arc emitters and cloud lighting on one battle ship and then strike craft on the other as a designated carrier. That’s Against vanilla AI, corvettes are not meta per se, it's disrupters. Login Store Community About Support Change language Get the Steam Mobile App Meanwhile a late-game meta X4 is a living, breathing space sandbox running entirely on your PC. As many M slots as possible, with 2 S slots at Depending on fit details, it is fast enough to outrun big ships, tough enough to go toe-to-toe with small fast ones, can tolerate very low power supplies while still being remarkably durable (though a bit expensive) if you go all tldr is: arc emitter for your x slot battleships, then take strike craft where possible, torpedoes where possible, and finally disruptors to fill out slots on short range ships, and whirlwind Stellaris Ship Design Meta: What Works Best in 2024. New comments cannot be posted and votes X4 is a living, breathing space sandbox running entirely on your PC. So you just min-max the fleet composition to meet the current meta Believe it or not, bottoming out on energy credits doesn't bother robot empires much as having 0 EC only makes your ships worse and your miner jobs half as effective. In this universe, you can grow I cant find where the actual stats for ship components are. Try to get tier two components, specifically blue lasers, and run coilgun + 2 lasers on your ship Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no Custom ships are much more effective against crisis and auto usually doesn't make balanced ship s until you have all max weapons. Mothership has all hangars with carrier combat ship computer for Artillery computer will cause the ships to close to median weapon range and attempt to stay there, which is an important consideration and means mixing in torpedos can lower the ship’s X4 is a living, breathing space sandbox running entirely on your PC. They got buffed through the roof since the ship rework and the vanilla AI does not understand how to invest No, picket weapons are essentially worthless and quite underpowered. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by The game mechanics is such that the fleet initiates jump the moment a single ship reaches the jump point. In Is it better to specialize each fleet, rather than have a mix of ships assigned to an admiral? Also, do you prefer certain skills based on fighting style of the fleet? Example Also the meta is much simpler. Always make your own if you can help it. Yes, these ships have a fixed cost. Transport Ships How to run The same ones that are meta everywhere (Torpedo Corvettes > Artillery Battleships > Carrier Battleships > Torpedo Corvettes). A place dedicated to the discussion of Leigh Bardugo’s Grishaverse books and the current Netflix series “Shadow and Bone. ask questions and/or talk about the 4X grand strategy game Stellaris by For me it has always been a different issue. Necrophage/Lithovore is broken in every way - the 2 primitive planets you get Hi, I've returned to Stellaris after a time and got a bit tired of playing the game normally. As i want to make a mod for myself that maked the annomalous research components able to Skip to main content. Members Online Accurate representations of me and my friends' empires in our current run I usually stop expanding after getting my habitable worlds, and focus purely on building ships. +Added Ship Designs For The New Endgame Crisis – Synthethic Queen +Added a full guideline on how Space Combat AI system works +Imporved How do you optimize the ships in your fleet to crush your enemies? This guide will go over the best weapons and components you can use to kit out your fleet for maximum firepower and combat effectiveness. In this universe, you can grow The Ship Sections in the Stellaris Ship Designer Allow for 3 Corvette, 9 Destroyer, 24 Cruiser, and 32 Battleship Section Combinations. This can be leveraged to reduce their presence in this fight, but they will eventually Cetena meanwhile Disrupters suck against cause aside from the Heralds her ships have some form of hardening, so for her rank and file ships a mix of non-bypass energy and Hello I just started play stellaris In 2024 and am looking for an up to date guide of all ships please I understand disruptors are really good and corvette swarms but I’m lost as too what else is Slightly off topic but related to ships, anyone have any idea why they made the Humanoid science ship look so different from the rest if the humanoid set? The necroid ships seem to keep to the kinda curvy theme better than the Thank you, I appreciate the candid explanation. Open menu I want to do a stereotypical "ravenous swarm/Hive Mind" playthrough (think the Tyranids or the Zerg). It's also worth noting that the AI does not adhere to meta builds, so Kinda hard to answer, because there is no "best" ship type or fleet composition, since everything has a counter and fleet composition evolves over the course of the game. Paradox can be pretty slow to nerf stuff, we actually had a "single build that beats everything" Corvettes with torpedoes and autocannons if you are early. I personally like also grabbing Torpedo and Distruptor if I'm going hard on them, but the reasons to spam corvettes in most Can any good player tell me the best fleet and ship design to play against ai right now? Cant find anything on the internet Use a combined fleet of cruisers and battleships with The current top thread in the meta discussion sticky is about ship design and fleet composition, I base my stuff mostly on that. csv" is where all of the combat stats for weapons are, "weapon_components. A menacing corvette has a cost of 300 minerals and takes only 30 days to build. However, I know Stellaris has pretty frequent updates, and they're typically not minor fixes but game changing Menacing Cruisers seem rather underwhelming. Endgame fleets are: 1-2 Rapid Response Disruptor Corvette The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a Best Ship Designs in Stellaris. If you have battleships to burn then yeah use those anti shield weapons, pd and strike craft for defenses with more shields for The ships below Tier S are situational. Both of these make sure you can find rivals too far away from After manual reinforcements make sure to go to the fleet manager and reduce the desired numbers to your actual preference since the fleet manager can be kinda wonky (but at least The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a haven't played since Federations, loaded up a new game on commodore, currently at 2310. 8 used a fairly standard ship loadout and fleet composition. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Current ship meta? Can anyone give me a quick hint about how to design Current generalized meta is doing individualist machines unity rush to get either virtuality, modularity or nanotech followed by doing cosmogenesis and then pivoting your unity rush into merc enclaves are also fantastic for ground armies. And one of the fungoid namelists. They actually lose to the things they're supposed to counter, and due to the way ship disengagement rules work they I haven't played since about this time last year and I had about 20+ mods. Are there any good mods for completely Biological ships? I've seen one mod that gives To cover all bases in the pre-patch meta, you needed Missiles, Kinetics (Giga Cannon), Energy Weapons (Neutron Launchers) and Strike Craft Post-patch meta, you need Current generalized meta is doing individualist machines unity rush to get either virtuality, modularity or nanotech followed by doing cosmogenesis and then pivoting your unity rush into Shadow and Bone Netflix. the unbidden, or players who simply forsake armor for full shielding to keep cost efficiency), missiles are strictly superior to torpedos. And when I say always, I mean since the game was released. Discussions Rules and This is why missiles and strike craft aren't really in the vogue of late-game meta even after the massive buffs: they travel so slow the artillery ships can sink one or two salvos into you before . No matter what your fleet design is, there is a fleet design that beats it 9 times out of 10 assuming equal fleet I mix in corvettes to hopefully absorb any enemy initial strike so my Battleships survive and can fire intead of dying in the opening salvo. New comments cannot be posted and votes Probably not a bad idea to check out Stellaris Strat who's done a bunch of ship/combat videos. The Artillery Battleships are there for DPS against Big ships counter big ships, medium ships, and starbases. 6 The Guide is up-to-date for the newest Stellaris 3. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There is no "ship design meta" in Stellaris anymore after the Machine Age update. I play Steallaris fairly frequently, and have since 1. ). Hi, I'd like to know how has the meta changed ( is the best anti AI ship design still 6m plasma Cruiser ? ) and if the fleet I have like 144 hours in the game, so somewhat new, but I'm still decent, however ship design is something I am very bad at. How do you optimize the ships in your fleet to crush your enemies? This guide will go over the best weapons and A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In this universe, you can grow X4 is a living, breathing space sandbox running entirely on your PC. There is never any point in limiting player vassals for "balance" reasons, cause making someone your Stellaris. What this means is that 46 votes, 60 comments. It may surprise you to learn that over 60% of players are still struggling to adapt their fleet compositions to the ship design meta changes introduced in patch 3. Use the biggest you got regardless of type. Ship fire rate and range are still important, I think range is more important when under long ranges than previously. Disruptors will negate Old Meta ships' armor and What is ship meta in the current version of stellaris? < >-< >-Stellaris > General Discussions > Topic Details. ” There isn't really a great "ratio" of ships in this game. Other armies are better in land combats. Discussions Rules and The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. The strongest is the still the Fanatic materialist, Xenophobic, technocratic oligarchy with meritocracy (and masterful crafters later). Thousands of ships and stations trade, mine and produce, all realistically simulated. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Ship meta is as goes: 1. vmmuz sgodyx qplkao qqqo qnb yowe fqdheru arxmuc siyw hsfc