1. Hey, here are my 2 - 4 and 1 - 2 train LTN Depots. there are 4 depots numbered sequentially, each has a 4 train stacker and has 5 trains assigned. All of LTN's control signals are supported and tooltips show their description and default values. An LTN specific GUI is presented to manipulate LTN's control signals and make requests. Each save begins right around the time the trains pull into the depot stations for each mod. Similar in functionality to the famous Logistics Train Network mod, but with a much broader scope. then i have depots around the base for spare trains though the goal really is to have the depots emptied and barely used. May 5, 2021 · 本日は予告通りLogistic Train Network (LTN)のチュートリアル記事を一筆書かせていただくことにしたい。前回のFactorioプレイ時にはTrain Supply Manager (TSM)を利用したため、LTNを最後に利用したのは2年以上前。必然的にLTNの殆どの要素を忘れてしまっており、1からチュートリアル動画やマニュアルを読ん LTN does not affect trains path-finding, it just setups some schedules & let factorio handle the rest. For this instance I'd remove the straight line or signal the straight line the same as the stacker Oct 4, 2020 · LTN created a delivery between the two of 8000 core fragments. This tutorial runs through how to wire the stations up and what signals to set A GUI for managing your Logistic Train Network. LTN completely ignores stack thresholds for fluids and only uses the non-stack thresholds. each group of four has its own name)" and/or use network ID signals to help with train pathing. Ive been trying a few designs in my current deathworld but I wanted to see how you guys do it, so what are your favorite stacker designs? Now I've shown you how to make basic LTN stations, let's take a look at more complicated ones which allow you to pick up or drop off multiple resources at on But I don't ever have traffic congestion issues on the main line. That and a few dedicated refuel stations for trains at load stations. LTN will have the same issue if you make more trains than depots. 15. Find blueprints for Factorio with advanced search. Several parallel lines before your station(s). 16 train tutorial #3; Tutorial:Train signals on Factorio Wiki May 16, 2017 · I use the great Mod Logistic Train Network (LTN) and all Stations in the Blueprints are built around it. FWIW: I, personally, set up a 5-lane stacker on entrance to all “providers” and, for high-demand products (plates, green ckts, steel, gas, etc) wirh 2 independent LTN loading stations (usually named something like Green Circuits 1a, 1b, 2a, etc). I just don't see the point of LTN for Ore--> smelting. A setup like this can store more trains in a smaller area while not impacting throughput of the LTN network. The entire base is running with LTN, so schedules are handled by the mod. As a more general idea, instead of having a radiator stacker, you might be better off with a snake stacker. N-1 trains per circuit. 11 LTN Tracker 0. 16 - 0. You can place a rail signal after each station. Aug 24, 2018 · You can ignore the storage chests completely for the LTN setup although they add another buffer so the train station running dry isn't the end of the world. This tutorial explains why and how signals are used, how chain signals work, what deadlocks are and how they can be avoided. Which is useful for SE to make sure that the stuff from core mining or scrap recycling are always Version: 0. LTN Manager - Very cool mod to see statistics on network. Just send all trains to depots and LTN will pick the best suitable train for a job. What I am trying to do is build a remote holding location for my fluid trains. If these trains then do not fit in the stacker, they will cause a massive traffic jam in the middle of the smelting area Mar 16, 2021 · I'd rather wrap my head around LTN stations signaling, every save with new setups, than to have trains sitting idle in a stacker. The aim is to enable the reader to keep a rail system running smoothly and fix common issues. We would like to show you a description here but the site won’t allow us. requested? Aug 3, 2020 · LTN is a great system, but here is a seemingly normal use case scenario where it is terrible and could possibly be addressed in future. Dont hesitate to make the game any easier. You need to make the stacker bigger or have some other way of handling issues. Displays information about LTN stops, available items and trains controlled by LTN. . Ideally, the only stacker your trains sit in with LTN when not loading, unloading, or in transit is their assigned depot. Usually just means having a lot more stackers, trains either empying ore at unload stations or waiting at a post fill stacker at a load station. Apr 15, 2019 · i was looking for a solution to increase the train throughput of (big) stations. Each Depot Hub contains 65 trains. The problem is with shared requesters. Anyways, I use a centralized yard for this purpose. LTN solves a ton of problems, although the new train limit feature in 1. That also isn't directly possible with mods because of in-transit trains. The Lets Play transitions from a normal base into a Me LTN train depot not working correctly Since all depot stops have the same name trains automatically see which one has an open path to it and which one does not, that is true for the most part. Connect the combinator to the input lamp of an LTN Train stop. This is the second or third attempt at a mixed output train stacker and I can't figure it out. These Stations try to simplify the use of the brilliant LTN mod. View the status of your trains and depots, browse through your network's inventory, see the delivery history, and be notified when something goes wrong. jpg Really take time to download the mods that you feel comfortable with. On the station input, you can send a train limit signal to limit the amount of trains sent to that particular station. This isn't required. The only reason you need LTN or similar is if you want to do multiple items per station/train or more complex prioritisation/control logic. HUB 1: Belts & Inserters #1; HUB 2: Assemblers, Power Poles & Logistics #1; Basic info. My earlier work on this was using 2-4 trains as well, using Aaaargha's four-way junction testing map, and then I was trying to re-tune it for longer trains as well, but I was more concerned with simply getting trains out of the buffers as quickly as possible in terms of the greatest number of trains per minute, rather than worrying about whether each train That way LTN should dispatch two trains full of ore, one will be in the station, one in the stacker and once the first leaves and a new one will be issued. Also use the circuit network to only load what is requested, rather than loading until the train times out. You can acces my Blueprints on factorioprints:https://factorioprints. The LTN signals for maximum and minimum are used to help the LTN schedule generator make decisions about which station to put the temporary stop in front of. You do have stackers, right? If you want to go slightly more sophisticated you can have another stacker after loading the steam, and wire that to a global circuit network (I Stacker that's larger than needed means just a few wasted rail pieces, while stacker that's too small means huge headache with gridlocks or trying to manage them with circuits etc. The stacker might not be full now but it will be before the train in question arrives due to the other 5 trains also going there. All LTN. Train Signals | Factorio; A Guide to Signals - Factorio 0. g. factorio. The water is then pumped directly into shared tankage. 7 Date: 2019-03-25 Features: - Added support for LTN Combinator: Clicking a new button on the right side of the station tab will open the LTN Combinator connected to the station, if it exists. LTN will not re-schedule or remember that there's not enough storage and if inserters are not set up (more on this later) you could end up polluting items at wrong providers. 17 Downloaded by: 103 users. I've never tried a ribbon world, but I would imagine that with LTN and ribbon combined, you'd probably want to either "name each depot group differently and uniquely (e. This book contains 6 big LTN Depot Hubs. TSM has trains loaded already in a stacker/depot so it avoids the bottlenecks. Generally though ore is the one thing I don't use LTN for. 18+ Logistic Train Network: 1. For stacker depots remove the depot control signal as seen in Depot for LTN 1. Has anyone tried using stackers to hold trains assigned to LTN depots? E. And the suggestions you are making are generally not compatible with the LTN dispatcher. IMO, the only significant advantage of LTN is that it can more easily set priority on provider/requester stations. How to set up a basic LTN system with provider, requester and depot stations. Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. What I found is that in the train menu, when you add the stacker station for a stop, you add three wait conditions; signal 1 AND signal 2 AND wait time (seconds). If you don't want too many trains visiting a stop, then you can make the appropriate amount of trains. Share your designs. Circuit wiring, shared names, and train limits are plenty enough on their own without any mods. 1 experimental arguably solves a few of them too. The picture is of oil processing to make plastic, sulfuric acid, and eventually low throughput things like lube. All important LTN Signals/Parameters are pre-set. With this train stacker and unload station you can easily supply iron ore, copper ore, coal, stone, and crude oil to your base and main BUS. IIRC, the light is the output for the train request. May 19, 2021 · FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. 2 it is. 7kSPM megabase has stackers for 3 trains at each station in entire production chain. For the beginne Apr 17, 2020 · Between TSM and LTN I'd say try both and pick whatever is more your style. When a train from Depot 1 completes a run and tries to go home, it’ll see a train in the way and pull into the stacker. The combinators will read requested, provided and deliveries of whichever Network ID is set in the first slot. If one train is locked on station (because he cannot unload because your chests are full because your factories doesn't use as much) then all train will stack behind on the stacker and still let the trains going to empty stations. i. There are free slots but for some reason the trains sometimes path to the same slot in the stacker. If a bunch do, then they spill out into the track when the stacker overflows. Named for Project Cybersyn of Allende's Chile, with just this mod you can coordinate the economic inputs and outputs of your entire megabase. 2022 Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. If I send solid and fluid to the same station the whole network can become deadlocked because a fluid wagon is sitting in the stacker instead of at the depot ready to there are 2 ways to do it, make the straight line part of the stacker, or use a trainstation In my current base I have a central stacker with fuel, and all stations have the same name. Unfortunately I also run into the issue that latter trains are assigned orders while all prior trains are waiting at the depot. I started TSM as my final . Feb 10, 2019 · LTN 1. This is solved with the minimum/maximum train length signal. Trains are in the Depot / On-route or at a station :p *edit: I do make sure a station only can be "served" by one train (# of trains signal) Oct 12, 2020 · Full trains will wait at the steam production station until a consumer becomes active, and then return to the production station where the train will wait in a stacker. You want one unloading, you might want one waiting in the stacker right behind it so it's ready, and you want however many other trains already on the rails seeking that station in I love LTN, but i like the challenge of going without it. Thresholds are a per-item thing, so a station requesting 1000 iron plates, 1000 copper plates, and 2000 green circuits would want a stack threshold of ten if you wanted a new delivery when the station entirely ran out of one of those items. I'm familiar with how to manage vanilla trains, and this fluid-train scenario doesn't by itself doesn't do enough to negate other benefits of running LTN. (Also the fuel delivery train, because that relies on good old fashioned stop disabling. 02. One issue I'm running into is that a full copper plate supply depot had enough copper for 3 trains thus it calls 3 trains (2 that are waiting to fill one actively filling), but a full depot next to it is waiting for trains (some of which are sitting empty in the queue to fill at the first So they’ll split off from the railway from a 3 way intersection. Ahh, long enough to reach full speed. 3 Edit: luckily, this was just after an autosave. Jan 18, 2020 · When building stacker depots disabled stops will prevent trains from pathing into the stacker. Using the LTN train limit is an additional layer of protection depending on how many stacker spaces you have. lol that was the solution, literally. Any help or directions would be great. Factorio 1. It can handle all possible train configuration. Find blueprints for the video game Factorio. LTN Combinator uses Factorios upgrade feature. Chest-power pole- LTN combinator- LTN Stop Combinator. Jun 15, 2019 · Good Day All, Once again, Im stuck with a rail problem. Well, a stacker system would need to be used in a lot of places to avoid long queue times when a train has to wait for another to clear the path. I rebuilt that (several actually) depots countless times til I got it running kinda smooth. Since depots are not part of the generated schedule and do not get temporary stops the LTN limit signals are useless for this purpose. You don't need a stacker if all trains are constantly going. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. The trains are not necessarily moving but still sitting full in a stacker (usually near the source or outpost) waiting for a station to request its good. I'm not much of an artist so the sprites are pretty basic (just redone vanilla sprites). ) Everything else gets it, but ore just gets a big 'ole stacker and 1-3 trains per mine (depending on distance and size). Many of my blocks I've noticed don't really need the stacker, but some it definitely helps like my stone tablet block. You have to use an arithmetic combinator to get minus each content of the train (via the gantry part of the LTN stop) and add it to the request (via the combinator part of the LTN stop). Sometimes they insist on routing through a slot already taken by another train. Jun 30, 2017 · Make sure the Warehouse is connected to the LTN-Input (the Lamp) to sum-up all Items in the Warehouse. 8. This is an easy to use modular station book inspired by Odhrean's LTN station book found Here, brought into the vanilla game. If you have a high throughput station that needs lots of trains, you can build a stacker and set your train limit to a higher number to allow more trains to come. Is there a way to ensure that LTN will absolutely prioritise the outposts? YouTube The problem is I am so used to stackers in my rail design but am having a problem with designing a compact stacker station that will fit into a 32 wide block. If i understand the signals correctly it should only deploy a single train when the copper ore signal gets below -8000 (and i guess a second when it goes below -16000) and not like in this already sending 2 trains at +15000 (which makes my station overflow and train can Jul 21, 2022 · I've got a megabase going with circuits on all stations that call trains when there is demand or supply. With the Interface added in LTN 1. Jul 13, 2015 · This is my first mod, as well as my first project in lua. In this Factorio Workshop, Xterminator and Madzuri go over some Train setups. Regardless stops should never have inserters stuck with items. genius actually. Now I did exactly the same requester / provider setup for iron plates. 16 playthru before . LTN Manager is a GUI for managing your Logistic Train Network. When built, it automatically sets itself to Network ID -1 (any). With one belt per wagon, resource patches nearby ensuring reasonable trip length and some stacker space it's probably fine. Maybe you are missing a critical piece or rails or have an incorrect train light near your depot. I only use 1:1 L-W trains in my designs so I always have hundreds of them around. Station with 2-8 Stacker 50x50; HUB by Nilaus - FACTORIO MASTER CLASS. This is to feed an early to mid game BUS with 8 lanes of iron and 8 lanes of copper. May 18, 2023 · LTN - Logistics Train Network is the mod by Optera that allows to request and provide supplies by trains without using any premade schedules. So, let's begin. Really go about editing your mod settings, recource settings and fish for a good map. Signal 1 would be your pick up, so I would use an output signal of the iron plate being sent from the pick up Jul 15, 2018 · In the process of converting my base to use LTN, I realized that I don't fully understand how it works. I'm hitting a problem during high use where the LTN scheduler could send multiple trains to a station. Its pretty inefficient on time and fuel, but it requires less infrastructure on site. In practical terms my current 2. 17. Despite having chain signals in the entrance the trains regularly jam up. I was planning station weighting as well actually; but essentially a heavier weighted station would just have a stacker in front of it, and request a number of trains equal to how many it needs to fill up the stacker. General There's a couple new items on LTN that are critical to run LTN network. Jul 20, 2017 · Description: Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. Unfortunately not really LTN is limited it it's ability to service multiple stations like we were hoping. For single item trains and stations many-to-many in vanilla is great, honestly I'd favour it over LTN, train limits fulfill the role swimmingly. Please see LTN Manuals and Demos for detailed functionality of LTN Control Signals. If production is backed up, the vanilla trains will just chill in the stacker at smelting. Any (constructive) feedback is always appreciated. 3+ Changelog LTN providers now use filter inserters between buffer chests and trains Added the Whirlpool 2. Better test the crap outta in/out throughput on it. If someone can give me a hand or link me to a video that would be swell. I am not looking for super long trains. I am working on my train world and I am using LTN for dispatching trains (1-2 trains). the functions of depots are to refuel and This is true with or without the LTN Combinator mod. If you can't prevent LTN from dispatching a train too soon, then what is the point of the train limit? Dec 19, 2021 · FACTORIO MEGABASE-IN-A-BOOKAdvanced Factorio Lets Play focused on making modular design for a Megabase. All trains will stack there untill a station is free. The stacker holds waiting trains in parallel, and the station city block just has a bunch of empty space in the middle, with lines running for inputs and output trains to go back to the mainline. Apr 6, 2018 · The problem I have here is that, even with the provide priority set high, LTN will still sometimes request iron plates from central storage back to central storage, sending a train on a little loop and leaving the overflow plates in the output station. Its reproducable, there is some event firing in the background that makes this happen every time ~10s after i load it Removing LTN tracker solves it. When you forget this the Station will be overfilled! If the Warehouse is connected via Belts i suggest you read the content of the belts aswell (read content with hold) and connect it to the LTN Input to include transportet items. LTN is going to be great as when I try it hahaha If a train is entering the stacker input then it might block trains from leaving the stacker output and therefore prevent trains from leaving the stacker. Basic train stacker (vanilla) Hello guys, the traing signals are driving me crazy, I've read a lot about signals and a lot about trains but my trains won't leave their stations, the signals are red and there is no other train on the same way. 9. (not at my computer to 2x check) The LTN mod reads the train's name and will load based on the LTN scheduler. Nov 30, 2022 · Behold one of the most feature-rich and performant train logistics network mods Factorio has to offer. In the picture the two jammed trains both want to enter slot 3 which is already taken. The snake stacker makes your trains use a first in first out (FIFO) pattern. I want trains to reliably wait in the stacker until a station is The stops in orbit either transfer to 1-2 LTN trains or dumps into the logistic network. Fixes the old requesters glitch of moving one cycle of any item in inventory before the subtracted signal properly kicks in. Fluid logic also stolen from Odhrean's fast balanced fluid stations Here. Here's a forum post by LTN author Optera describing and showing it. A possible fix would be to remove support of user inserted items in LTN controlled trains. com The purpose of this post is to build on top of the original guide so that you, the low-effort LTN user who is probably going to find this post on Google while frantically trying to figure out what the fuck this mod does, can build a functional LTN system for your factory with the least amount of effort possible. Also 8 depots on a stacker (didn't want to have to expand it later). Aug 20, 2023 · LTN Combinator Modernized - Most guides are outdated and do not utilize this Modernized combinator. I also mentioned in my OP that I am using the LTN mod. Search the tags for mining, smelting, and advanced production blueprints. 49 2022. Both Depot have a LTN Requester Station requesting Coal to Fuel the trains through Robots (you can change to whatever Fuel you want). 1. I've tried setting the train limit on the station to 1 but LTN sets a waypoint at the station and navigates to that instead, so I still end up with a train blocking the tracks. Basically I've built a grid system that uses a stacker with station limit of 2 and I'm at the point in the build where I need to commit to it or switch to LTN. Should just work correctly, as the junction prior to that station just sees it as "oh yeah, this direction has 3 requesters". All LTN Signals are supported. Apr 23, 2021 · Hey there!As it was requested, I made a new Video on how I set LTN up to work properly. There are three types of stations, each of which I'll describe in this guide. I spent a few hours reading the forum, reddit and various blueprints, and watching youtube tutorials, but a few details still escape me. I had a 6k+spm base running on LTN and it was hurting. 13 This station can handle multiple items and will only unload items scheduled to unload. I send there all trains to get out the way. I play for complex overhaul mods, not megabases. 0 power indicator featuring my latest achievements in Factorio animation 13:00 UTC 05. LTN has features like reading train composition, controlling trains on a station level with circuit signals and provides an API for mods like LTN Combinator and LTN This is my first guide, but I'm hoping that at least one person struggling to make sense of the Requester Station math or LTN setup in general gets some help with this!!!! If this is against community rules let me know, just hoping to share some knowledge. The first is that TSM is an interface for making and managing static schedules whereas LTN runs a LUA script every scheduler pass to dynamically generate train schedules. this is where i found out that the part between stacker and the trainstops itself and the station exits were the bottleneck most of the time. I've made a similar setup yesterday with fluids as an exercise. The stacker stop has to be in between the pick up and drop off stops. I was inspired by the Chunked-aligned Railway-System from quinor. At the Request-Stations the "X" Signal must be replaced with the Items to request at the Station and the Stack-Size of the Items set at Signal "S". I just tore a huge portion down yesterday and today and going to try to double it to see if it breaks. have a depot with 10 stations all called "depot 1", and a second depot with another 10 stations called "depot 2". Core fragments stack 100 deep and the train called has two cargo cars with front and back engines (length=4). I have more than 2700 hours Factorio. Factorio's built-in --benchmark command line parameter was used to record performance data. I figured best to start simple so I have setup a 4 tank supplier (from blueprints) and a four tank requester (from blueprints) on one big track. LTN would help but that "fixes" the problem in a very different Well, that's what I do for vanilla trains but with LTN you need a depot really, so I put one along the rail after the exit of the unloading station so that you have: LTN: Depot > Stacker > Load Station > Stacker > Unload Station > Depot Vanilla: Depot+Stacker Combo > Load Station > Depot+Stacker Combo > Unload Station In vanilla, you can control how many trains have a stop on their schedule. One solution which may work for you is to have your supply station set up so that the loaders only have enough for one train load, then slowly refill after the pickup train has left for its destination. I retired my LTN map quite Aug 19, 2023 · This guide reviews setting up LTN Depot, Requester, and Provider using LTN Combinator Modernized. Doing over 3. The depots are manual (as I didn't notice a depot blueprint), but they each have a combinator attached with: Stop is Depot Nov 1, 2020 · In this Book is a Train Grid, a LTN Requester and Provider Station (Solid and Fluid) and a LTN Depot. Fast and efficient LTN depot for 20 trains with 2 frontal locomotives and 4 wagons. 'No path' or station disabled in the train schedule is not directly LTN-related, it just means that some stations are not reachable from some others. If you have multiple depots with the same name that are not colocated (available from the same input track) there will always be the possibility of too many trains pathing versus the stations With LTN depots I create 3-5 depots, not one depot per train, the rest wait in a stacker, the 3-5 depots might have 15 trains returning to the station and being sent back out. LTN stores empty trains at depots for reuse with different cargo. You need enough space at both ends for trains assigned to stations to safely wait, so stacker space should follow from how many trains you want per station. How does LTN manage provided amounts vs. They come with a custom GUI to ease the control of LTN signals. There's also the option to properly utilize the request threshold to only let trains deliver if the cargo can fit. There is one in the station, another one parking behind it in the stacker. I want trains (1 locomotive + 5 tanks) to hold purified water remotely before moving into my u Jun 16, 2019 · The fact that i have 2 trains in a row is because if all the stacker is full with copper train up to 3/4 for example, i think the time for the train to replace the empty train is too big, so i let room for it to be just behind the first one, the stacker can then be as long as it takes for a train to be unloaded. If you use LTN correctly, you don't need stackers? Most of my station have no stacker, the huge (combined once) use one just to be sure and because i do have the space, but the trains NEVER use it. 16 101856-001. It'll call the next train a bit faster. Trains waiting in a depot, waiting for delivery requests, is a great feature this mods gives you, because it's closer to reality. Trains path/return to the depot they originated from *only by name*. I am afraid I have to start using larger trains to reduce traffic but am not looking forward to all the rework. Sometimes trains decide to try to go to a depot station that already has a train in it making a traffic jam. A while ago someone asked if it was possible to make a combinator outputting LTN's provide and request counts. The way I have it is our stations have 4 stations as well as a stacker and each station requests different items for a city block based upon how much the block needs each item. Jul 6, 2024 · LTNの使い方をざっくり説明すると「繋いで、設定する」これだけである。本記事では繋ぎ方および設定の解説をする。 駅の種類は列車庫、供給駅、要求駅だけであり、これらを用意すると基本的な輸送が可能になる。 本記事では以下のMODを導入していることを前提とする。 LTN - Logistic Train Make sure your depot (stations) are top notch. (LTN Output) + (Train Contents(each) * -1 (Output each)) -> Filter inserter (Set filter) There are some drawbacks to this and some advantages: You can use stack filter inserter, but all will only load the SAME item at a time, thus you can overload by up to 71 Items (12 * 6 -1) The reason for this is that the result will turn negative once more IF you make multiple depots, each with a different station name, then trains will return to their assigned depot rather than the closest one. c I have a 20 slot stacker that is used as a LTN station. For that to work you need to set up LTN options so that it doesn't do the timeout You end up needing a chain entrance to the depot stacker and an exit bypass lane, so that trains can repath to a different depot stacker entirely in the event that the one they initially pathed to fills up. When LTN makes the request, it needs to travel to the source, fill up and then travel to the requester. When all depots are full, trains will stack behind the most convenient one. Nov 7, 2020 · LTN 的操作指引!. Bare minimum for me is a factory planning mod, FARL, LTN and modular chests for easy train stations. com | Forums Factorio version: 0. Dec 4, 2020 · LTN sends my trains from one to the other to pick up stuff and drop off stuff. Hello- I've heard discussion about a "train stacker," so what is a train stacker? I see it mentioned in several threads here as well as YouTube videos, but I'm having trouble finding something which explains what it is and how it works, in basic terms. Created Aug 2023 LTN is always going to send trains to the closest supplier that reports having enough items to supply the request. 13 My Mods: mods. These stations play the same roles as "provider chest, " "requester chest" and "roboport" in vanilla factorio. Jul 20, 2017 · Requester v2 for LTN 1. LTN Items. i only ever have one train coming and going this way. e. Which is great, because in a mixed item/fluid station you can independently use the stack threshold to control solid items (stack threshold if set always has precedence over item threshold) and the non-stack threshold for fluids. If you encounter something, I can't guarantee a quick response if you comment here, but I'm always hanging out on factorio discord, so you can catch me there (@Bocian) Tutorials/Guides Rail Network/Signalling. Oh, one other thing. The second is that LTN stations are usually significantly more complex than their vanilla counterparts due to the requirements the arise from LTN-managed trains being fungible. Roboports are in a perfect grid, throw one in the middle for complete coverage, but I'm only using them for construction. 01. LTN will only send a train when there's enough materials to pick up and somewhere that wants that amount dropped off, whereas vanilla trains need to wait in stackers for this. Edit: Added Network ID. Indeed you can't use a stacker with depots, your depot is your stacker. Can someone help? Thanks. Each test map/save was run for 108000 ticks (30 minutes), three times. Any LTN signal placed in an output slot will be visible the next time the combinator gets opened, regardless of the default visibility. Rail signals are necessary to run a functioning rail system in Factorio. I still use LTN because it allows, in principle, to have only 10 trains that service your whole base. Another advantage of LTN is how easy it is to refuel your trains. But with longer distances, higher item throughput and less space for trains it can get iffy. At the Provider Stations set the Signals in the Constant Combinator as you like. Factorio. Including a Stacker and Station arrangement and how the properly signal them, a Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. TSM stores filled trains at providers. Which signals are visible can be adjusted in the "Mod Settings" menu. The guide will speak to having this installed. Your depots are what's going to limit how large you can make and use LTN. For your first question, either change the mod settings so the delivery completes at the requestor (instead of the depot). 进入游戏后, 在研发界面的铁路自动化科技之后会有一个新的科技, LTN(红绿瓶就可以研发), 研发完LTN后, 可以得到logistic-train-stop 和 LTN Combinator(需要L Similar thing can apply to train setups, especially high throughput ones. I'm making prints for my own train based mega at the moment and wanted your opinion on LTN vs stacker with station limits. trains assigned to "Depot 1" will always go back to depot 1, even if they are closer to depot 2 when they finish their job. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co I am building a base largely inspired by Nilaus Base in A book, but as a twist I opted for LTN for the trains, but I seem to run my head against a very big barn door, despite setting up train limits in the LTN combinator, it seems like LTN is just dispatching 7-8 loads of Iron Ore to the smelting outpost, completely blocking the station, I have resolved it multiple times, and have tried to set i use a circuit that sorts out how many stacks i have stored and if it can take a trains worth of material, 40 stacks, it gives the station a limit of 1 and otherwise keeps it 0. Each LTN stop has 2 tanks for one wagon and requests -50000 water. My design is simple, a highway surrounding 3x3 cells for the longer traffic. This means also is there's more trains on the network then LTN. The ore needs to be extracted and so it should be running constantly. The light would have to be hooked up to filter inserters for this to work. An empty train will go to the iron plate provider station, which has loads of iron, but as soon as it arrives, it shows the message "Destination full", and the inserters will not load the train at IT depends. I acknowledge this is a situation not always encountered for smaller setups, however I encountered it for my larger high throughput smelter arrays that pull ore with 4 I'm planning on starting a seablock soon and hoping to build a massive vanilla style rail network with a bunch of trains going everywhere, so I expect to be using a bunch of stackers for input and output. And it's a big one. This may be needed in certain circumstances where a chain signal at the entrance to a stacker is not enough on its own to guarantee that every train takes a separate, free slot in the stacker. Provided there isn't too many trains in a stacker compared to the amount of depots they're connected to. Once a delivery is finished or voided by LTN, any item remaining in a train will cease to exist in the LTN. I'll argue to use one station with a stacker and high train limit just to hold in on some stations. 10. It is mainly for mixed load stations. Thoughts on using a stacker at all? Just go straight depots w/o stacker? The problem I am picturing is that if I continue to use stackers, then I cannot distribute my depots. Feb 25, 2020 · A lot of people seem to have concerns with trains and LTN/TSM, is it viable or not and how to approach it. Required Versions for Station-Blueprints (Railway-Blueprints should work in any Vanilla Version): Factorio: 0. I also have some stations request double items so the stacker helps when both are requested at the same time. even a 1-1 would do Or a depot design that I could use with LTN would be nice too:) Flib is only enabled with Cybersyn and LTN as it a dependency for both of those mods. 5k/spm. I've tried this, but I had the impression that sometimes LTN then requests more trains with material than can currently fit in the buffer. I have a stacker of dummy stations named all the same to hold the train after the elevator until the orbit station can fit a full trainload (as some of the unload stations are multi resource and I don't want a train blocking them) but otherwise the elevator Aug 17, 2023 · With a separate station for the stacker, the stacker can be more compact and have less lanes - only as many as required to continuously feed the unloading stations behind it. My current map has about 250 trains. Each line strts with a chain signal. I've only been using trains in the very basic way, creating a simple line which delivers iron ore and copper ore May 5, 2020 · LTN considers items already loaded in a train when it enters a station as something the user wanted. If they are sitting multiple at a provider or requester, consider increasing that station's throughput or open a new unit and provider station. LTN Depots don't handle length (or any other) LTN signals/settings except Network ID. Let’s say it was going E-W and it splits north to go into a train stop. Oh, and the LTN status GUI mod also integrates nicely with these, and if you attach one to an LTN station it'll have a button in the status GUI to open it for reconfiguring stuff if needed. With vanilla, you would need to have at least 1 train for each transported resource, which is less convenient and becomes a nighmare later in SE. Reply reply Oct 18, 2020 · expand stations with a stacker for however many trains you need having a stacker for trains with total capacity exceeding station buffer is pointless, as ltn will never assign more than stations provide; set train limit to max number of trains fitting in stacker + station Nov 11, 2017 · 4) In order for trains to pass each other, you need either a stacker system or multilane solution. Anyway, LTN completely changed how I play the game. I like playing as vanilla as I can but a friend recommended me LTN after I told him that programming each train was the only annoying thing about the game. My take on this is - YES, LTN or some automated trains are the perfect and probably even mandatory way of playing Py mods. hwhqh clamtiw bfhki aln cblzcv wfrwm vgpipm eawse xmyfwp tacbfw